export class Config {

    static DEBUG:boolean = true                    //开发调试模式
    static VERSION: string = "1.2.1-beta";          //版本号

    //以下是游戏内容
    static TIME_TURN = 300;                          //玩家每个回合的操作时间 300s

    static COST_BORN_BIG = 2;               //出大消耗
    static COST_BIG_MOVE = 1;               //移动消耗
    static COST_BIG_ATTACK = 2;             //攻击消耗
    static COST_BIG_EVOLVE_幽灵 = 1;        //幽灵
    static COST_幽灵_MOVE = 1;
    static COST_幽灵_EVOLVE_恶灵 = 2;       //恶灵
    static COST_恶灵_ATTACK = 1;
    static COST_恶灵_POSSESS = 3;    
    static COST_BIG_EVOLVE_炮台 = 2;        //炮台 
    static COST_炮台_IMPACT = 1;
    static COST_炮台_EVOLVE_狙炮 = 2;       //狙炮 
    static COST_狙炮_AIM = 1;
    static COST_BIG_EVOLVE_顽石 = 2;        //顽石
    static COST_BIG_EVOLVE_地灵 = 2;        //地灵
    static COST_地灵_move = 1;
    static COST_地灵_抹平 = 3;
    static COST_地灵_占据 = 3;
    static COST_BIG_EVOLVE_精灵 = 3;        //精灵
    static COST_精灵_赐福 = 1;
    static COST_精灵_庇护 = 1;
    static COST_BIG_EVOLVE_沙兵 = 1;        //沙兵
    static COST_沙兵_EVOLVE_沙皇 = 1;       //沙皇
    static COST_BIG_EVOLVE_野猪 = 2;        //野猪
    static COST_野猪_IMPACT = 2;
    static COST_BIG_EVOLVE_野马 = 2;        //野马
    static COST_野马_IMPACT = 2;
    static COST_BIG_EVOLVE_拳师 = 3;        //拳师 唯一
    static COST_拳师_移动 = 1;
    static COST_拳师_怒威神拳 = 2;
    static COST_拳师_爆裂火拳 = 2;
    static COST_BIG_EVOLVE_灵阵 = 2;        //灵阵 唯一
    static COST_灵阵_迷雾森林 = 3;
    static COST_灵阵_九曲黄河 = 3;
    static COST_灵阵_地狱杀伐 = 2;
    static COST_BIG_EVOLVE_天谕 = 4;        //天谕 唯一
    static COST_天谕_明魂搜根 = 2;
    static COST_天谕_天眼传真 = 6;
    static COST_天谕_神兵天降 = 5;
    static COST_BIG_EVOLVE_妖术 = 3;        //妖术 唯一
    static COST_妖术_敲山震虎 = 4;
    static COST_妖术_绝命献祭 = 0;
    static COST_妖术_玄冰禁锢 = 2;
    static COST_妖术_瘟疫传播 = 4;
    static COST_BIG_EVOLVE_鼓舞 = 5;        //鼓舞 唯一
    static COST_鼓舞_生生不息 = 2;
    static COST_鼓舞_嗜血狂战 = 2;
    static COST_鼓舞_乘风破浪 = 2;
    static COST_鼓舞_常胜将军 = 2;
}
